AI Insights · Timothy · April 2023
Top 5 Hybridcasual Games in the US Q1 2023
Discover the performance of the top 5 hybridcasual games on a unified platform in the US during Q1 2023, including trends in downloads, revenue, and active users.
The first quarter of 2023 saw impressive performances from the top 5 hybridcasual games in the United States. Here’s a look at how these games fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
Triple Match 3D from Boombox Games LTD experienced a steady increase in weekly revenue, peaking at approximately $2.2M in the week of March 6. Weekly downloads showed a varied trend, with a notable peak of about 91.7K in the week of January 30, while weekly active users grew consistently, reaching around 220.6K by the end of March.
Survivor!.io by HABBY saw fluctuating weekly revenue, with the highest point at roughly $1.4M in late December. Weekly downloads decreased over the quarter, starting from around 442.4K in late December to approximately 208.4K by the end of March. The game’s weekly active users also showed a decline, from about 2.8M in early January to around 2M by the end of March.
Legend of Slime: Idle RPG War from AppQuantum Publishing Ltd had a peak weekly revenue of around $561.5K in mid-January. Weekly downloads saw a downward trend, starting at approximately 218.8K in early January and dropping to about 91.2K by the end of March. Weekly active users mirrored this trend, peaking at around 502.9K in early January and decreasing to about 375.5K by the end of March.
Zen Match - Relaxing Puzzle by Moon Active showed a decline in weekly revenue, from around $579.7K in late December to approximately $361.5K by the end of March. Weekly downloads were relatively low, with a peak of about 9.4K in early February. Weekly active users fluctuated but remained around 207.9K by the end of March.
Finally, Rush Royale: Tower Defense TD by MY.GAMES B.V. saw varying weekly revenue, peaking at around $584.6K in mid-February. Weekly downloads showed an upward trend towards the end of the quarter, reaching approximately 58K in late March. Weekly active users steadily increased, peaking at around 327.3K by the end of March.
For more detailed insights and analysis, visit Sensor Tower.